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| x264_quality [2014/08/17 21:44] – beandog | x264_quality [2014/08/17 21:47] (current) – beandog |
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| Rounding it out to an integer, would be 55, for a result of 55%. So when encoding this particular video at double the bitrate, the SSIM increases by 55%. Not bad! | Rounding it out to an integer, would be 55, for a result of 55%. So when encoding this particular video at double the bitrate, the SSIM increases by 55%. Not bad! |
| | |
| | Here's a PHP function to do the same thing: |
| | |
| | <code> |
| | function ssim_improvement($old_ssim, $new_ssim) { |
| | |
| | $a = 1 - $old_ssim; |
| | $b = 1 - $new_ssim; |
| | |
| | $c = $a / $b; |
| | |
| | $d = $c - 1; |
| | |
| | $e = $d * 100; |
| | |
| | return $e; |
| | |
| | } |
| | </code> |
| | |
| | === PSNR === |
| | |
| | Using the doom9 forum post as a reference, the equation is: |
| | |
| | <code> |
| | (new - old) / 0.05 = % improvement |
| | </code> |